![]() ![]() As always with the Fatal Frame series, trying to make logical sense of the story generally takes a backseat to the fun, frightening gameplay, the beautiful locations, and the characters that propel everything forward. As many of you may be wondering, this version also fixes all the major progress-breaking bugs that were present in the original Japanese release (which were ironically fixed in the fan translation released in 2010). Admittedly, this is a stylistic choice to make it feel more akin to certain types of traditional Japanese horror stories, but the addition of some modern elements, like the dilemma of modern medicine versus traditional spiritual beliefs, is laid on a little heavier than usual for the series.Īs mentioned in the preview, the new, official translation makes the story more cohesive than before and makes navigation just a bit smoother. It does still feel largely inconsequential and vague in terms of a horror story (much like all the previous games). The story holds up well enough, even though the setting is slightly more diverse than all the previous Fatal Frame games. The motion controls when using the camera viewfinder on the PlayStation work decently, but as with all motion controls, they’re just not reliable enough for you to want to use them throughout the whole game. ![]() However, similar to the remaster of Fatal Frame 5, the keyboard and mouse controls leave a lot to be desired, with inconsistent sensitivity and responsiveness, on top of the gameplay style not really lending itself to this type of control scheme in general. I got to test the remaster on PS4, PS5, and PC, with the controls feeling comfortable and responsive across all versions whilst using a controller. ![]() They also make Mask of the Lunar Eclipse feel much closer to all the other FF games, both before and after. Luckily, the controls in the remaster have been updated to better reflect modern control schemes. ![]() That version used the Wiimote for all general aiming, including combat, and it made the game feel unwieldy and frustrating at times. The redesigned controls may be worth mentioning first since the controls were the most widely disliked element of the original release. Many of the game’s features have been manually reworked or updated to improve the player experience from the ground up. It isn’t just a simple up-res of the original game. While I had already revisited the original Fatal Frame 4 less than two years ago, the improvements made on this remaster gave me more than enough incentive to jump into it again, and I don’t regret the time I spent playing it.įrom the very beginning, the efforts the development team put into this remaster really shine through. When we got the chance to play a preview build of the game last month, it was already shaping up to be a great remaster and a fine entry to this classic series but we’re happy to report that it’s only gotten much better in every regard since then. Now, fifteen years later, western regions are finally getting an official release of Fatal Frame Mask of the Lunar Eclipse, complete with remastered visuals, extra content, and modern upgrades on contemporary platforms. FF4 was the only game in the series to never see release outside of Japan, which left many fans bitter about missing out on the new entry to what had already become a cult favorite series at the time. When Fatal Frame 4 launched on the Nintendo Wii back in 2008, fans in the west eagerly awaited release announcements for the US and EU regions, since all three of the previous entries in the series got nearly simultaneous worldwide releases. ![]()
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